Game Development

Latest Work

V O I D (Working Title)

Roughly 4 years ago, I coined a game idea for a “Schrödingers detective cat” game with the concept of time being a main part of the gameplay. And over the last two years I have been bringing this concept to life in Unity. I’m only making one level, as I am doing my best to ensure that this game is as robust as I can make it as a sole developer.

It’s more of an interactive animation experience with puzzle elements and multiple endings. Fortunately all the blocking for the animation is done, and that took about 6 months as it totalled over 8000 frames. Now the animation itself does need polishing, however using the splined blocking pass of animation, I started programming the game.


Older Projects

Night Night – Dream Diary

In 2020, I decided to go all out in Unity and jump right into the deep end by creating unity project based off a diary of dreams I’ve written in for the past 10 years. My dreams are extremely strange and otherworldly, so I decided to collect a few of the diary entries and use them as levels. The game is more of a showcase of weird environments and whacky nonsensical charcters and conversations that loosely tie togetehr, than it is than a game with objectives. The epitome of personal project.

It has taught me a lot. I learnt python as a teenager which is fortunately very similar to C#. I’ve ended up liking C# more than python, and have fallen in love with Object Oriented Programming as a concept.

The Little Witch – Game Experiment

A smaller little test I did with some assets I had on my computer that I never really used, based off the world from an old university project, I decided to start a quick little game about The Little Witch.

The main goal for this test was to see if I could implement adaptive music to animations and events. I do think the concept has potential and may return to it at some point.