A Game I am Finally Bringing to life
I’m still in the process of waiting for the Steam Page to allow me to set it up, but the second I have one, it’ll be up on there.
As of 2021 I have been working on this game demo after work and on weekends, but finally I have more free time to work on my dream. I’m taking a huge leap but I hope it’s worth it.
The game is about a cat who wants to be fed again so badly, he breaks the laws of time and space to do so.
Solve the Puzzle, Stop the Intruder and Break the Loop
Watch the Promo Trailer:
Follow the Socials:









This page 2023:
“Something I am dead-set on is making the animations pleasant to watch, as essentially that is what the player will be doing the majority of the time. However there is an immense amount of animation in the game so it will take a long time. My intentions for this project is to release this single level as a concept, with a link to a crowdfund. If enough people want more, allowing for it financially, then I intend to bring a few people together so we can continue with the project. I have written plans for more oft the game, but because I am a sole developer also juggling freelance work and 9-5 contract jobs, it is not a fast process. Most of my process on this game occurs when I am between jobs.”
2026:
When I first started this game, and for years, I wasn’t able to really dedicate the time to finish the demo fast enough. And to reach a point where the level wasn’t purely soft-locked has only happened within the last few months. Though the animations are still at a level where they are not acceptable at the time of writing.
But I am finally taking a massive leap and I am determined to get this game out there. At the time of writing, I’m still in the process of waiting for the Steam Page to allow me to set it up, but the second I have one, it’ll be up on there.
I plan to release the demo for the January Steam Next Fest, and see if there are other festivals out there that I can share the demo at. For the time being, I’m trying to give my passion project as much coverage on the internet as possible.
If the Patreon/Kickstarter does well, and/or the demo takes off, I would love nothing more than to hire some wickedly talented people in my circle to make this a full length game.

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