V O I D

VOID – a game concept I have been working on for a few years

Since 2020, I have been working on personal projects in Unity. Firstly creating experiment with assets from The Little Witch to learn the basics, then creating a too-big project with my dream diary game to see the scope of what I could do. And then as of 2021 I have been working on this game which is more limited in its angles to allow for high quality.

Though it is not without quantity. If there is one thing I’m known for it is being ambitious with the scope of my projects, and while this is majorly cut back, this is no exception. Whether one would consider this a quality or a fault to my character would depend on the individual.

Early Alpha game footage

I cannot stress enough that almost all elements in the video are considered unfinished or placeholder.

Something I am dead-set on is making the animaitons pleasant to watch, as essentially that is what the player will be doing the majority of the time. However there is an immense amount of animation in the game so it will take a long time. My intentions for this project is to release this single level as a concept, with a link to a crowdfund. If enough people want more, allowing for it financially, then I intend to bring a few people together so we can continue with the project. I have written plans for more oft the game, but because I am a sole developer also juggling freelance work and 9-5 contract jobs, it is not a fast process. Most of my process on this game occurs when I am between jobs.

Fortuantely, I am genuinely enjoying the process of creating the game as it allows me to learn new ways of achieving things in the engine.